Welcome to *** Discovery... the stuff dreams are made of.Who We Are... When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Avalanche is a *** Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises.Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next!
Associate Technical Artist
About the position:
WB Games Inc., is looking for a Junior Technical Artist with solid Unreal Engine
and Python experience to join our Salt Lake City studio. You
will be part of a versatile tech-art team working with the latest technology
developing a high-profile AAA title. You will develop solutions helping our studio
work more efficiently and raising the quality.
Responsibilities:
- Assist and support asset creators, engineers, and other technical artist by creating solutions, troubleshooting issues, developing tools, defining best practices and standards.
- Involvement in all aspects of asset engine integration and
performance tuning. - Seek out opportunities for optimization and workflow improvements.
- Work as a team with programmers, designers, animators, artists, and other technical artists.
- Take part in the research and development of forward-thinking technologies and tools.
Qualifications:
- Solid Unreal Engine foundation.
- Experience developing Python tools within Unreal and/or DCC applications.
- Experience creating, troubleshooting, and optimizing Blueprints and Shader networks within Unreal.
- Work on a team on at least 3 student university projects
- Strong interpersonal and communication skills and able to meet deadlines while setting a professional and collaborative tone.
- Experience with Maya, Houdini, Substance and other DCC asset generation workflows
How We Get Things Done...This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
Championing Inclusion at WBD *** Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
If you're a qualified candidate and you require adjustments or accommodations to search for a job opening or apply for a position, please contact us at [Please reply using Staff Me Up].