I achieved the audio vision for the game by writing and delivering tracks, recording and editing sounds, and integrating audio assets.
Summary
I create inspiring music and engaging audio content for games, film, TV, and other forms of media by painting an aural picture of the world we create for our characters and/or immersing the players/viewers in the stories and events that unfold on screen.
Credits
7/18 – 9/18
Composer (Sound Designer, Audio Integrator) – Mighty Mountain
iOS — Digital — 30/30 Vision Details
7/18 – 9/18
1/18 – 8/18
Composer (Sound Designer) – Negative World
Personal Computer — Digital — Big Niche Games Details
1/18 – 8/18
I achieved the audio vision for the game by writing and delivering tracks as well as recording, editing, and delivering sounds.
9/17 – 7/18
Composer (Sound Designer) – Baby Hands
Steam VR, Oculus Rift, HTC Vive — Digital — Chicken Waffle Details
9/17 – 7/18
I achieved the audio vision for the game by writing and delivering tracks as well as recording, editing, and delivering sounds.
4/17 – 11/17
Sound Designer – Desert Bus VR
PC, Oculus Rift, HTC Vive — Digital — Dinosaur Games Details
4/17 – 11/17
I achieved the audio vision for the game by recording, editing, and delivering sounds.
9/17 – 10/17
Composer – Tankmeld
Personal Computer — Digital — Ava Pek (indie game developer) Details
9/17 – 10/17
I achieved the audio vision for the game by writing and delivering the title track.
10/12 – 11/13
Composer – OreZom Trails
iOS, Android, Kindle Fire — Digital — aMess Games Details
10/12 – 11/13
I achieved the audio vision for the game by writing and delivering 3 bonus tracks.
Media
Recos
Education
Class of '13
Texas State University
Master of Music: Composition
My Gear
Skills
To message this person, you must be networked on Staff Me Up OR have an EMPLOYER or COMPANY Subscription. Upgrade to Premium!